carvingTimeToStationary
Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
Read time 1 minuteLast updated 18 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public float carvingTimeToStationary { get; set; }
Remarks
If the NavMeshObstacle has been moving, and becomes still, We wait time until the obstacle is treated stationary by the carving system. See NavMeshObstacle.carving for full description of different carving behaviors.
carvingTimeToStationary