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Unity Engine


speed

Maximum movement speed when following a path.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float speed { get; set; }

Remarks

An agent will typically need to speed up and slow down as it follows a path (eg, it will slow down to make a tight turn). The speed is often limited by the length of a path segment and the time taken to accelerate and brake, but the speed will not exceed the value set by this property even on a long, straight path.
Additional Resources: desiredVelocity.