areaMask
Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see NavMeshAgent.isPathStale ).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public int areaMask { get; set; }
Remarks
This is a bitfield.