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Unity Engine


areaMask

Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see NavMeshAgent.isPathStale ).
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public int areaMask { get; set; }

Remarks

This is a bitfield.