SetPath(NavMeshPath)
Assign a new path to this agent.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool SetPath(NavMeshPath path)
Parameters
New path to follow.
Returns
Type | Description |
|---|---|
| bool | True if the path is succesfully assigned. |
Remarks
If the path is succesfully assigned the agent will resume movement toward the new target. If the path cannot be assigned the path will be cleared (see NavMeshAgent.ResetPath).