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Unity Engine


ActivateCurrentOffMeshLink(bool)

Enables or disables the current off-mesh link.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public void ActivateCurrentOffMeshLink(bool activated)

Parameters

activated

Is the link activated?

Remarks

This function activates or deactivates the off-mesh link where the agent is currently waiting. This is useful for granting access to newly discovered areas of the game world or simulating the creation or removal of an obstacle to an area.

Examples

using UnityEngine;using UnityEngine.AI;using System.Collections;public class ExampleClass : MonoBehaviour{ private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void OpenDiscoveredArea(Hashtable areasDiscovered) { if (agent.isOnOffMeshLink) if (areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name)) agent.ActivateCurrentOffMeshLink(true); }}