ActivateCurrentOffMeshLink(bool)
Enables or disables the current off-mesh link.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public void ActivateCurrentOffMeshLink(bool activated)
Parameters
Is the link activated?
Remarks
This function activates or deactivates the off-mesh link where the agent is currently waiting. This is useful for granting access to newly discovered areas of the game world or simulating the creation or removal of an obstacle to an area.
Examples
using UnityEngine;using UnityEngine.AI;using System.Collections;public class ExampleClass : MonoBehaviour{ private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void OpenDiscoveredArea(Hashtable areasDiscovered) { if (agent.isOnOffMeshLink) if (areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name)) agent.ActivateCurrentOffMeshLink(true); }}