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Unity Engine


TexCoord1

Texture coordinate 1 compression enabled.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
TexCoord1 = 32

Remarks

Normally used for baked lightmaps. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.