TexCoord1
Texture coordinate 1 compression enabled.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
TexCoord1 = 32
Remarks
Normally used for baked lightmaps. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.