enableSettingOverride
Gets and sets an array of booleans to customize importer settings for a specific LOD.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public bool[] enableSettingOverride { get; set; }
Remarks
The number of elements in this array must match the number of LODs in the model.
The following are the per-LOD settings:
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enableSettingOverride
When a boolean in this array is set to , SpeedTreeImporter generates an additional material with the specified per-LOD settings and the corresponding LOD index. You can use these settings to fine-tune the performance of the application, but consider that additional material generation comes with certain CPU and GPU performance trade-offs. It is recommended to use settings override together with performance profiling tools to ensure meaningful performance gains.
trueWhen the setting override for an LOD is not enabled, the material and mesh properties of the imported SpeedTree asset have the following settings:
In other words, the overrides the '*ByDefault' settings for a specific LOD level with the values in the per-LOD settings.
enableSettingOverride