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Unity Engine


Unified

Use full sampler precision by default, and explicitly declare when you want to use lower precision. Refer to SL-DataTypesAndPrecision for more information. In addition, half is defined as min16float on all platforms. This sets BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL when Unity compiles shaders.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Unified = 1