Unified
Use full sampler precision by default, and explicitly declare when you want to use lower precision. Refer to SL-DataTypesAndPrecision for more information. In addition, half is defined as min16float on all platforms. This sets BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL when Unity compiles shaders.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
Unified = 1