OnInspectorUpdate()
OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. See EditorWindow.OnInspectorUpdate() for more details.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public virtual void OnInspectorUpdate()
Examples
using UnityEditor;public static class PresetManagerHelper{ [SettingsProvider] static SettingsProvider CreatePresetManagerProvider() { var provider = AssetSettingsProvider.CreateProviderFromAssetPath( "Project/Preset Manager", "ProjectSettings/PresetManager.asset"); provider.inspectorUpdateHandler += () => { // When PresetManager is updated from the inspector, check to see if we need to update the Preset Settings View. if (provider.settingsEditor != null && provider.settingsEditor.serializedObject.UpdateIfRequiredOrScript()) { provider.Repaint(); } }; return provider; }}