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Unity Engine


EqualContents(SerializedProperty, SerializedProperty)

See if contained serialized properties are equal.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool EqualContents(SerializedProperty x, SerializedProperty y)

Parameters

Returns

Type

Description

bool

Examples

using UnityEditor;using UnityEngine;public class EqualContentsExample : ScriptableObject{ public int m_A = 4; public int m_B = 4; [MenuItem("Example/SerializedProperty EqualContents Example")] static void Example() { EqualContentsExample obj = ScriptableObject.CreateInstance<EqualContentsExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty propertyA = serializedObject.FindProperty("m_A"); SerializedProperty propertyB = serializedObject.FindProperty("m_B"); // False because pointing to different properties Debug.Log("EqualContents : " + SerializedProperty.EqualContents(propertyA, propertyB)); // True because both have value 4 Debug.Log("DataEquals : " + SerializedProperty.DataEquals(propertyA, propertyB)); }}