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Unity Engine


Unity Engine


forceChildVisibility

Controls the visibility of the child hidden fields.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool forceChildVisibility { get; set; }

Remarks

A boolean value that controls the visibility of the child hidden fields. True means that any hidden fields are displayed. False means that any hidden fields are not displayed. Set to false by default. Additional Resources: HideInInspector, SerializedProperty.NextVisible