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Unity Engine


IsPickingDisabled

Checks the picking state of a GameObject and, optionally, its descendants.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

IsPickingDisabled(GameObject, bool)

Checks the picking state of a GameObject and, optionally, its descendants.
public bool IsPickingDisabled(GameObject gameObject, bool includeDescendants = false)

Parameters

gameObject

GameObject to check.

includeDescendants

Specify true to check the GameObject and all its descendants. Set to false to check the GameObject.

Returns

Type

Description

boolWhen includeDescendants is true, this method returns true when the GameObject and all its descendants have picking disabled. When includeDescendants is false, this method returns true when the GameObject has picking disabled.

Remarks

When includeDescendants is true, this method returns true when the GameObject and all its descendants have picking disabled. When includeDescendants is false, this method returns true when the GameObject is hidden.

IsPickingDisabled(Scene)

Checks the picking state of a GameObject and, optionally, its descendants.
public bool IsPickingDisabled(Scene scene)

Parameters

scene

Returns

Type

Description

boolWhen includeDescendants is true, this method returns true when the GameObject and all its descendants have picking disabled. When includeDescendants is false, this method returns true when the GameObject has picking disabled.

Remarks

When includeDescendants is true, this method returns true when the GameObject and all its descendants have picking disabled. When includeDescendants is false, this method returns true when the GameObject is hidden.