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Unity Engine


GetMarkers(List<MarkerInfo>)

Gets all available markers for the current profiling session.
Read time 1 minuteLast updated 13 days ago

Definition

public void GetMarkers(List<FrameDataView.MarkerInfo> markerInfoList)

Parameters

markerInfoList

List filled with marker descriptors.

Remarks

Use to retrieve all marker identifiers together with names and other information such as category, flags and metadata parameters.
using System;using System.Collections.Generic;using UnityEditor.Profiling;using Unity.Profiling.LowLevel;public class Example{ public static void GetAllWarningMarkers(FrameDataView frameData, List<int> warningMarkerIds) { warningMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.flags.HasFlag(MarkerFlags.Warning)) warningMarkerIds.Add(marker.id); } }}
Additional Resources: FrameDataView.MarkerInfo.