GetMarkers(List<MarkerInfo>)
Gets all available markers for the current profiling session.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Profiling
- Assembly: UnityEditor
public void GetMarkers(List<FrameDataView.MarkerInfo> markerInfoList)
Parameters
List filled with marker descriptors.
Remarks
Use to retrieve all marker identifiers together with names and other information such as category, flags and metadata parameters.
using System;using System.Collections.Generic;using UnityEditor.Profiling;using Unity.Profiling.LowLevel;public class Example{ public static void GetAllWarningMarkers(FrameDataView frameData, List<int> warningMarkerIds) { warningMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.flags.HasFlag(MarkerFlags.Warning)) warningMarkerIds.Add(marker.id); } }}
Additional Resources: FrameDataView.MarkerInfo.