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Unity Engine


changeRootNameToAssetName

Change the name of the root GameObject to match the name of the Prefab Asset used when replacing the Prefab Asset of a Prefab instance.
Read time 1 minuteLast updated 18 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool changeRootNameToAssetName { get; set; }