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External

Extract the materials and textures from the model.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
[InspectorName("Use External Materials (Legacy)")][Tooltip("Use external materials if found in the project.")]External = 0

Remarks

Unity extracts the materials to the Materials folder, at the same level as the model file. Unity also extracts the embedded textures to the folder named \<modelName\>.fbm.
For example, if the model is Assets/Model/MyModel.fbx, then its materials are extracted to Assets/Model/Materials, and the embedded textures are extracted to Assets/Model/MyModel.fbm.
Note: if the Materials folder already contains a material with the same name as a material being extracted, Unity does not replace the existing material.