Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


stitchEdges

Whether pairs of edges should be stitched together.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool stitchEdges { get; set; }

Remarks

When true, Enlighten Realtime Global Illumination identifies the pair of edges that should be stitched together and produces radiosity which is as smooth as possible across the seam. This parameter applies only to straight edges which run horizontally or vertically along chart boundaries in the atlas; the method is designed to work with rectangles which are axis-aligned in UV space.