DrawDottedLine(Vector3, Vector3, float)
Draw a dotted line from p1 to p2.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void DrawDottedLine(Vector3 p1, Vector3 p2, float screenSpaceSize)
Parameters
Remarks

Draw Line in the Scene View.
// Draw lines to the connected game objects that a script has.// If the target object doesn't have any game objects attached// then it draws a line from the object to (0, 0, 0).using UnityEditor;using UnityEngine;[CustomEditor(typeof(ConnectedObjectsExample))]class ConnectLineHandleExample : Editor{ float dashSize = 4.0f; void OnSceneGUI() { ConnectedObjectsExample connectedObjects = target as ConnectedObjectsExample; if (connectedObjects.objs == null) return; Vector3 center = connectedObjects.transform.position; for (int i = 0; i < connectedObjects.objs.Length; i++) { GameObject connectedObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawDottedLine(center, connectedObject.transform.position, dashSize); } else { Handles.DrawDottedLine(center, Vector3.zero, dashSize); } } }}
And the script attached to this Handle:
using UnityEngine;using System.Collections;public class ConnectedObjectsExample : MonoBehaviour{ public GameObject[] objs = null;}