Documentation

Unity Engine

Unity Engine

ReserializeAssets

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the assets at the paths passed to the function, but not their accompanying.meta files.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ReserializeAssets = 1