wantsLessLayoutEvents
Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown ), or is only performed before repaint events.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public bool wantsLessLayoutEvents { get; set; }
Remarks
When set to true, a layout pass is only performed before repaint events. When set to false, a layout pass is performed before any user event.