EditorSettings.NamingScheme
Which naming scheme to use for duplicated GameObjects.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor
public enum EditorSettings.NamingScheme
Remarks
When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and appends it with successive numbers. Unity supports several naming schemes, with the default being EditorSettings.NamingScheme.SpaceParenthesis. For example, when a GameObject named "Prefab" its duplicated or instantiated, Unity names it "Prefab (1)", and then "Prefab (2)" if it is duplicated or instantiated again.
Additional Resources: EditorSettings.gameObjectNamingScheme, EditorSettings.gameObjectNamingDigits.
Fields
Value | Description |
|---|---|
| Dot | Adds a dot followed by a number to the name of an instantiated or duplicated GameObject ("Prefab.1"). |
| SpaceParenthesis | Adds a space and a number in parenthesis to the name of an instantiated or duplicated GameObject ("Prefab (1)"). |
| Underscore | Adds an underscore and a number to the name of an instantiated or duplicated GameObject ("Prefab_1"). |