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Unity Engine


EditorSettings.NamingScheme

Which naming scheme to use for duplicated GameObjects.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public enum EditorSettings.NamingScheme

Remarks

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and appends it with successive numbers. Unity supports several naming schemes, with the default being EditorSettings.NamingScheme.SpaceParenthesis. For example, when a GameObject named "Prefab" its duplicated or instantiated, Unity names it "Prefab (1)", and then "Prefab (2)" if it is duplicated or instantiated again.

Fields

Value

Description

DotAdds a dot followed by a number to the name of an instantiated or duplicated GameObject ("Prefab.1").
SpaceParenthesisAdds a space and a number in parenthesis to the name of an instantiated or duplicated GameObject ("Prefab (1)").
UnderscoreAdds an underscore and a number to the name of an instantiated or duplicated GameObject ("Prefab_1").