canDuplicateGameObject
Optional filtering functions invoked to determine if a GameObject can be duplicated before any action is taken.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Func<GameObject, bool> canDuplicateGameObject
Remarks
All registered delegates of canDuplicateGameObject will be evaluated and must return true for a GameObject to be duplicated. Selection.gameObjects will be updated with the GameObjects that successfully passed the filtering functions.
Subscribe to the rejectedGameObjects event to receive a callback, providing an array of GameObjects that failed one or more of the filtering functions.