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TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], out float)

Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras. Corners are calculated in this order: left bottom, left top, right top, right bottom.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], float)

public static bool TryGetSensorGateFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect)

Parameters

camera

Camera to use.

The corners of the near plane. (A minimum size of 4 elements is required.)

The corners of the far plane. (A minimum size of 4 elements is required.)

frustumAspect

The aspect ratio of the frustrum.

Returns

Type

Description

boolWhether the frustrum was calculated.