TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], out float)
Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras. Corners are calculated in this order: left bottom, left top, right top, right bottom.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], float)
public static bool TryGetSensorGateFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect)
Parameters
Returns
Type | Description |
|---|---|
| bool | Whether the frustrum was calculated. |