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Unity Engine


AllowDebugging

Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
AllowDebugging = 512

Remarks

Additional Resources: BuildPipeline.BuildPlayer.