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Unity Engine


AppendHashToAssetBundleName

Appends the hash to the AssetBundle name.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
AppendHashToAssetBundleName = 128

Remarks

This allows you to append the hash to the AssetBundle name.

Examples

//Create a folder (right click in the Assets folder and go to <b>Create</b>><b>Folder</b>), and name it “Editor” if it doesn’t already exist//Place this script in the Editor folder//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Append Hash To Asset Bundle Name”. Click these menu items to build an AssetBundle.using UnityEngine;using UnityEditor;public class Example{ //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); } //Creates a new item (Append Hash) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Append Hash")] static void BuildABsAppend() { //Build the AssetBundles in this mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.AppendHashToAssetBundleName, BuildTarget.StandaloneOSX); }}