SetOverrideBehaviours(AnimatorState, StateMachineBehaviour[])
Sets the override behaviour list for the state on the given layer.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public void SetOverrideBehaviours(AnimatorState state, StateMachineBehaviour[] behaviours)
Parameters
The state which we want to set the behaviour list.
The behaviour list that will be set.