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Unity Engine


SetOverrideBehaviours(AnimatorState, StateMachineBehaviour[])

Sets the override behaviour list for the state on the given layer.
Read time 1 minuteLast updated 12 days ago

Definition

public void SetOverrideBehaviours(AnimatorState state, StateMachineBehaviour[] behaviours)

Parameters

The state which we want to set the behaviour list.

The behaviour list that will be set.