| AdvancedMode | Use advanced settings. |
| Alignment | The SVG sprite alignement. |
| CustomPivot | The custom pivot, when alignement is "Custom". |
| FilterMode | The filter mode of the texture (only used when importing to a texture). |
| GeneratePhysicsShape | Automaticallly generates a physics shape. |
| GradientResolution | Maximum resolution for gradient texture. |
| KeepTextureAspectRatio | The size of the texture (only used when importing to a texture). |
| MaxCordDeviation | Distance on the cord to a straight line between two points after which more tessellation will be generated. |
| MaxCordDeviationEnabled | Enables the "max coord deviation" constraint. |
| MaxTangentAngle | Max tangent angle (in degrees) after which more tessellation will be generated. |
| MaxTangentAngleEnabled | Enables the "max tangent angle" constraint. |
| PredefinedResolutionIndex | The predefined resolution used, when not in advanced mode. |
| PreserveSVGImageAspect | When importing to an SVGImage, preserves the aspect ratio of the generated sprite. |
| ResolutionMultiplier | An additional scale factor on the target resolution. |
| SampleCount | The number of samples per pixel (only used when importing to a texture). |
| SamplingStepDistance | Number of samples evaluated on paths. |
| StepDistance | The uniform step distance used for tessellation. |
| SvgPixelsPerUnit | The number of pixels per Unity units. |
| SvgType | How the SVG file will be imported |
| TargetResolution | The target resolution on which this SVG is displayed. |
| TessellationMode | The serialization mode used when importing the SVG document. |
| TexturedSpriteMeshType | For textured sprite, the mesh type |
| TextureHeight | The height of the texture (only used when importing to a texture). |
| TextureSize | The size of the texture (only used when importing to a texture with "keep aspect ratio"). |
| TextureWidth | The width of the texture (only used when importing to a texture). |
| UseSVGPixelsPerUnit | When importing as a textured sprite asset, uses the SVG size to compute the pixels per unit. |
| ViewportOptions | Viewport options to use when importing the SVG document. |
| WrapMode | The wrap mode of the texture (only used when importing to a texture). |