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Unity Engine


Schedule<T>(T, JobHandle)

Schedules the job for execution on a worker thread.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.CoreModule
public static JobHandle Schedule<T>(this T jobData, JobHandle dependsOn = default) where T : struct, IJob

Parameters

jobData

T
The job and data to schedule.

dependsOn

The dependency of the job. Dependencies ensure that a job executes on worker threads after the dependency has completed execution, and that two jobs reading or writing to same data do not run in parallel.

Returns

Type

Description

JobHandleThe handle identifying the scheduled job, which you can use as a dependency for a later job or to ensure completion on the main thread.

Remarks

For large job structs, use IJobExtensions.ScheduleByRef to avoid any large pass-by-values.
Additional Resources: IJob.