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Unity Engine


Create and configure a halo light effect

Create and customize a halo around a light source.
Read time 1 minuteLast updated 22 days ago

Note
This workflow is compatible only with the Built-in Render Pipeline. For similar functionality in other render pipelines, see Lens flares and halos.
Add a Halo component to a GameObject with a Light component. Then set its size and color properties to give the desired glowing effect.
Note
A Light can also display a halo without a separate Halo component by enabling its Draw Halo property, but you cannot configure its size and color.
To see Halos in the scene view, check Fx button in the
Scene View

?

Toolbar.
To override the shader used for Halos, open the Graphics window and set Light Halo to the shader that you would like to use as the override.