Create and configure a halo light effect
Create and customize a halo around a light source.
Read time 1 minuteLast updated 22 days ago
Add a Halo component to a GameObject with a Light component. Then set its size and color properties to give the desired glowing effect.
To see Halos in the scene view, check Fx button in the Toolbar.
Scene View
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To override the shader used for Halos, open the Graphics window and set Light Halo to the shader that you would like to use as the override.