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Unity Engine


Using the Built-In Render Pipeline

Use the default render pipeline, a general purpose render pipeline with limited options for customization.
Read time 1 minuteLast updated 2 days ago

A scene from Adam, a short film created with the Built-In Render Pipeline. A robot studies its hand and arm.

Unity's Built-in Render Pipeline is Unity's older render pipeline. It's not based on the Scriptable Render Pipeline, but you can configure it by choosing between different rendering paths, and extend its functionality with command buffers and callbacks.

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Description

Hardware requirementsLearn about general hardware requirements for the Built-In Render Pipeline, and requirements for realtime shadows, post-processing effects, and higher shader models.
Graphics quality settingsResources for understanding and configuring graphics tiers in the Built-In Render Pipeline.
Rendering pathsResources for choosing between the Forward, Deferred and Legacy Vertex Lit rendering paths in the Built-In Render Pipeline.
Custom renderingResources for using the
CommandBuffer
API to schedule and execute rendering commands at various points in the Built-In Render Pipeline.

Additional resources