Prepare your application for in-app purchases
Set up a Unity application for downloadable content and in-app purchases.
Read time 1 minuteLast updated 13 days ago
In-app purchases (IAP) allow you to offer additional downloadable content in your application, such as new levels or character cosmetics. You must integrate with the StoreKit API within your application using a native code plug-in before you can set up in-app purchases. For more information, refer to StoreKit (Apple).
Organize your assets
The Addressables package provides a ready-made system to manage and organize AssetBundles in your project. It’s recommended to use the Addressables package rather than manage AssetBundles yourself.
Download your assets
If you are managing AssetBundles yourself, it’s recommended to use UnityWebRequest to access any remote assets. If using the Addressables package, this will handle asset downloads for you.