macOS build settings reference
Reference documentation for macOS build settings.
Read time 2 minutesLast updated 22 days ago
Use these settings to configure how Unity builds your application for macOS platform. You can update your macOS build settings from the Build Profiles window.
Property | Description |
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Architecture | Select the CPU to build for (only applies to Build And Run).
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Create Xcode Project | Enable this setting to generate an Xcode project so you can build your final application bundle in Xcode. Xcode has built-in support for code signing and uploading the application to the Mac App Store. |
Run in Xcode as | Select whether Xcode runs your Project as a Release or Debug build.
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Development Build | Include scripting debug symbols and the Profiler in your build. Use this setting when you want to test your application. When you select this option, Unity sets the For more information, refer to Platform dependent compilation. |
Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. |
Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling. This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
Script Debugging | Attach script debuggers to the Player remotely. This property is available only if you enable Development Build. |
Wait for Managed Debugger | Make the Player wait for a debugger to be attached before it executes any script code. This property is visible only if you enable Script Debugging. |
Compression Method | Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes Assets, Scenes, Player settings, and GI data.
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