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Unity Engine


Configuring Light components

Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.
Read time 1 minuteLast updated 20 days ago

Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.

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Description

Setting a light as realtime or bakedResources for setting the Mode of a Light component.
Configuring Mixed lights with Lighting ModesResources for setting the Lighting Mode of a scene, which determines the behaviour of Light components with Light Mode set to Mixed.
Configuring lights with the Light ExplorerResources for using the Light Explorer window to check and configure the Light components in a scene.

Additional resources