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Unity Engine


Audio effects

Reference information about the various audio effects in Unity.
Read time 2 minutesLast updated 10 days ago

Use audio effects to modify the output of the Audio Mixer. These can filter the frequency ranges of the sound or apply reverb and other effects.

Topic

Description

Use audio effectsLearn how to add and reorder audio effects on your Audio Mixer.
Audio Low Pass EffectReference for the Audio Low Pass Effect, which passes low frequencies and removes high frequencies.
Audio High Pass EffectReference for the Audio High Pass Effect, which passes high frequencies and cuts off lower frequencies.
Audio Echo EffectReference for the Audio Echo Effect, which repeats a sound after a given delay.
Audio Flange EffectReference for the Audio Flange Effect, which mixes a signal with a delayed version of itself.
Audio Distortion EffectReference for the Audio Distortion Effect, which distorts the sound from an Audio Mixer group.
Audio Normalize EffectReference for the Audio Normalize Effect, which applies constant gain to bring amplitude to a target level.
Audio Parametric Equalizer EffectReference for the Audio Parametric Equalizer Effect, which alters the frequency response using linear filters.
Audio Pitch Shifter EffectReference for the Audio Pitch Shifter Effect, which shifts an audio signal up or down in pitch.
Audio Chorus EffectReference for the Audio Chorus Effect, which processes an audio signal to create a chorus effect.
Audio Compressor EffectReference for the Audio Compressor Effect, which compresses an audio signal's dynamic range.
Audio SFX Reverb EffectReference for the Audio SFX Reverb Effect, which applies a customized reverb to an Audio Mixer group.
Audio Low Pass Simple EffectReference for the Audio Low Pass Simple Effect, which passes low frequencies while removing high frequencies.
Audio High Pass Simple EffectReference for the Audio High Pass Simple Effect, which passes high frequencies and cuts off lower frequencies.

Additional resources