TryGetGPUTimeLastFrame(out float)
Retrieves the time spent by the GPU last frame, in seconds, as reported by the XR SDK.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.VRModule
TryGetGPUTimeLastFrame(float)
public static bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame)
Parameters
Outputs the time spent by the GPU last frame.
Returns
Type | Description |
|---|---|
| bool | True if the GPU time spent last frame is available, false otherwise. |
Remarks
On SDKs that support it, this method allows access to more accurate timing information from the SDK itself. This information can take into account GPU time spent in SDK-specific layers.
Statistics are not always available and can vary based on hardware, SDK, and even frame to frame. As such it is important to check the return value of this method before using the statistic value from the out parameter.