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Unity Engine


XRMeshSubsystem

Allows external systems to provide dynamic meshes to Unity.
Read time 1 minuteLast updated 4 days ago

Definition

public class XRMeshSubsystem : IntegratedSubsystem<XRMeshSubsystemDescriptor>, ISubsystem

Remarks

The XRMeshSubsystem enables external systems to provide dynamic meshes to Unity. The meshes are processed on background threads, including physics baking, so as not to block the main thread during execution. This is useful for that provide dynamic meshes during runtime, such as spatially-aware AR devices.

Properties

Property

Description

meshDensityCall this function to request a change in the density of the generated Meshes. Unity gives the density level as a value within the range 0.0 to 1.0 and the provider determines how to map that value to their implementation. Setting this value does not guarantee an immediate change in the density of any currently created Mesh and may only change the density for new or updated Meshes.

Methods

Method

Description

GenerateMeshAsyncRequests the generation of the Mesh with MeshId meshId. Unity calls onMeshGenerationComplete when generation finishes.
GetUpdatedMeshTransformsGets the updated mesh transforms.
SetBoundingVolumeSet the bounding volume to restrict the space in which Unity generates and tracks Meshes.
TryGetMeshInfosGets information about every Mesh the system currently tracks.

Inheritance