XRMeshSubsystem
Allows external systems to provide dynamic meshes to Unity.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
- Inherits from: IntegratedSubsystem<XRMeshSubsystemDescriptor>
- Implements: ISubsystem
public class XRMeshSubsystem : IntegratedSubsystem<XRMeshSubsystemDescriptor>, ISubsystem
Remarks
The XRMeshSubsystem enables external systems to provide dynamic meshes to Unity. The meshes are processed on background threads, including physics baking, so as not to block the main thread during execution. This is useful for that provide dynamic meshes during runtime, such as spatially-aware AR devices.
Properties
Property | Description |
|---|---|
| meshDensity | Call this function to request a change in the density of the generated Meshes. Unity gives the density level as a value within the range 0.0 to 1.0 and the provider determines how to map that value to their implementation. Setting this value does not guarantee an immediate change in the density of any currently created Mesh and may only change the density for new or updated Meshes. |
Methods
Method | Description |
|---|---|
| GenerateMeshAsync | Requests the generation of the Mesh with MeshId meshId. Unity calls onMeshGenerationComplete when generation finishes. |
| GetUpdatedMeshTransforms | Gets the updated mesh transforms. |
| SetBoundingVolume | Set the bounding volume to restrict the space in which Unity generates and tracks Meshes. |
| TryGetMeshInfos | Gets information about every Mesh the system currently tracks. |