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Unity Engine


LoadDeviceByName

Loads the requested device at the beginning of the next frame.
Read time 3 minutesLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.VRModule

LoadDeviceByName(string)

Loads the requested device at the beginning of the next frame.
Warning
Deprecated. XRSettings.LoadDeviceByName is deprecated and should no longer be used. Instead, use the SubsystemManager to load XR devices by querying subsystem descriptors to create and start the subsystems of your choice.
public static void LoadDeviceByName(string deviceName)

Parameters

deviceName

Name of the device from XRSettings.supportedDevices.

Remarks

A list of supported devices which can be passed into this method can be obtained from XRSettings.supportedDevices.
In order to check for success, check XRSettings.loadedDeviceName on the next frame.
This function will try to initialize only the device(s) passed in, it will not fall back to other devices in the XRSettings.supportedDevices list. You can pass a list of values to fall back to other devices on failure. If no device could be initialized, it will fall back to XRSettings.loadedDeviceName as an empty string and set XRSettings.enabled to false.
You can disable XR by loading an empty string deviceName.
After loading a device, you may want to enable it with XRSettings.enabled.
Note: Some VR Devices do not support reloading when already active. You should make sure to check the currently loaded device and only load the new device if it is different.

Examples

// Run in split-screen modeusing System;using System.Collections;using UnityEngine;using UnityEngine.XR;public class ExampleClass : MonoBehaviour{ void Start() { StartCoroutine(LoadDevice("Split")); } IEnumerator LoadDevice(string newDevice) { if (String.Compare(XRSettings.loadedDeviceName, newDevice, true) != 0) { XRSettings.LoadDeviceByName(newDevice); yield return null; XRSettings.enabled = true; } }}

LoadDeviceByName(string[])

Loads the requested device at the beginning of the next frame.
Warning
Deprecated. XRSettings.LoadDeviceByName is deprecated and should no longer be used. Instead, use the SubsystemManager to load XR devices by querying subsystem descriptors to create and start the subsystems of your choice.
public static void LoadDeviceByName(string[] prioritizedDeviceNameList)

Parameters

prioritizedDeviceNameList

Prioritized list of device names from XRSettings.supportedDevices.

Remarks

A list of supported devices which can be passed into this method can be obtained from XRSettings.supportedDevices.
In order to check for success, check XRSettings.loadedDeviceName on the next frame.
This function will try to initialize only the device(s) passed in, it will not fall back to other devices in the XRSettings.supportedDevices list. You can pass a list of values to fall back to other devices on failure. If no device could be initialized, it will fall back to XRSettings.loadedDeviceName as an empty string and set XRSettings.enabled to false.
You can disable XR by loading an empty string deviceName.
After loading a device, you may want to enable it with XRSettings.enabled.
Note: Some VR Devices do not support reloading when already active. You should make sure to check the currently loaded device and only load the new device if it is different.

Examples

// Run in split-screen modeusing System;using System.Collections;using UnityEngine;using UnityEngine.XR;public class ExampleClass : MonoBehaviour{ void Start() { StartCoroutine(LoadDevice("Split")); } IEnumerator LoadDevice(string newDevice) { if (String.Compare(XRSettings.loadedDeviceName, newDevice, true) != 0) { XRSettings.LoadDeviceByName(newDevice); yield return null; XRSettings.enabled = true; } }}