Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetDevicesWithCharacteristics(InputDeviceCharacteristics, List<InputDevice>)

Gets the list of active XR input devices that match the specified InputDeviceCharacteristics.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public static void GetDevicesWithCharacteristics(InputDeviceCharacteristics desiredCharacteristics, List<InputDevice> inputDevices)

Parameters

desiredCharacteristics

A bitwise combination of the characteristics you are looking for.

inputDevices

A List\<InputDevice\> object to receive the available input devices.

Remarks

This function finds any input devices available to the XR Subsystem that match the specified InputDeviceCharacteristics bitmask exactly and inserts them into the
inputDevices
list. The function does not include devices that only provide some of the desired characteristics or capabilities.
The inputDevices list is cleared before any new elements are added.
The characteristics are a bitmask, and so you can use the | operator in order to search for multiple characteristics at once.

Examples

using UnityEngine;using UnityEngine.XR;using System.Collections.Generic;public class ExampleClass : MonoBehaviour{ void Start() { InputDeviceCharacteristics leftTrackedControllerFilter = InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Left, leftHandedControllers; List<InputDevice> foundControllers = new List<InputDevice>(); InputDevices.GetDevicesWithCharacteristics(leftTrackedControllerFilter, foundControllers); }}