GetExposedProperties(List<VFXExposedProperty>)
Gets the name and type of every exposed property.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public void GetExposedProperties(List<VFXExposedProperty> exposedProperties)
Parameters
The List that this function populates with exposed properties.
Remarks
The returned System.Type can be typeof(float), typeof(Vector2), typeof(Vector3), typeof(Vector4), typeof(int), typeof(uint), typeof(Texture), typeof(Matrix4x4), typeof(AnimationCurve), typeof(Gradient), typeof(Mesh), typeof(bool), or typeof(ComputerBuffer).
To determine the TextureDimension of a Texture, call VisualEffectAsset.GetTextureDimension.
To increase the speed of the retrieval process, preallocate the input list.
exposedProperties