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Unity Engine


Unity Engine


GetExposedProperties(List<VFXExposedProperty>)

Gets the name and type of every exposed property.
Read time 1 minuteLast updated a month ago

Definition

public void GetExposedProperties(List<VFXExposedProperty> exposedProperties)

Parameters

exposedProperties

The List that this function populates with exposed properties.

Remarks

The returned System.Type can be typeof(float), typeof(Vector2), typeof(Vector3), typeof(Vector4), typeof(int), typeof(uint), typeof(Texture), typeof(Matrix4x4), typeof(AnimationCurve), typeof(Gradient), typeof(Mesh), typeof(bool), or typeof(ComputerBuffer).
To determine the TextureDimension of a Texture, call VisualEffectAsset.GetTextureDimension.
To increase the speed of the retrieval process, preallocate the
exposedProperties
input list.