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Unity Engine


TileAnimationData

A Struct for the required data for animating a Tile.
Read time 1 minuteLast updated 6 days ago

Definition

public struct TileAnimationData

Properties

Property

Description

animatedSpritesThe array of sprites that are ordered by appearance in the animation.
animationSpeedThe animation speed.
animationStartTimeThe start time of the animation. The animation will begin at this time offset.
flagsTileAnimationFlags for controlling the Tile Animation.