RebindPlayableGraphOutputs()
Rebinds each PlayableOutput of the PlayableGraph.
Read time 1 minuteLast updated 17 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void RebindPlayableGraphOutputs()
Remarks
This function updates the PlayableOutputs binding information. It should be used if a component has been added or deleted. New Animator, AudioSource and NotificationReceiver objects can be discovered this way without rebuilding the graph.