timeMode
Select whether the system bases the playback on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemAnimationTimeMode timeMode { get; set; }
Remarks
Additional Resources: Additional Resources: ParticleSystem.TextureSheetAnimationModule.frameOverTime, ParticleSystem.TextureSheetAnimationModule.speedRange, ParticleSystem.TextureSheetAnimationModule.fps.