frameOverTime
A curve to control which frame of the Texture sheet animation to play.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve frameOverTime { get; set; }
Remarks
The system uses this property when ParticleSystem.TextureSheetAnimationModule.timeMode is set to Curve. Additional Resources: ParticleSystem.MinMaxCurve.
Examples
using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startLifetimeMultiplier = 2.0f; var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; // A simple ping-pong curve. AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(0.5f, 1.0f); curve.AddKey(1.0f, 0.0f); // Apply the curve. tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve); }}