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Unity Engine


IScriptableRuntimeReflectionSystem

Defines the required members for a Runtime Reflection Systems.
Read time 1 minuteLast updated 6 days ago

Definition

public interface IScriptableRuntimeReflectionSystem : IDisposable

Remarks

You can use the empty implementation as base class, see ScriptableRuntimeReflectionSystem.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEngine.Experimental.Rendering;abstract class CustomRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem{ List<ReflectionProbe> m_RealtimeReflectionProbes = new List<ReflectionProbe>(); List<RenderTexture> m_RealtimeReflectionProbeTargets = new List<RenderTexture>(); public bool TickRealtimeProbes() { for (int i = 0, c = m_RealtimeReflectionProbes.Count; i < c; ++i) { var probe = m_RealtimeReflectionProbes[i]; var target = m_RealtimeReflectionProbeTargets[i]; RenderProbe(probe, target); probe.realtimeTexture = target; } return true; } protected abstract void RenderProbe(ReflectionProbe probe, RenderTexture target); public abstract void Dispose();}

Methods

Method

Description

TickRealtimeProbesUpdate the reflection probes.

Inheritance

Inherited Members