IScriptableRuntimeReflectionSystem
Defines the required members for a Runtime Reflection Systems.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Interface
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
public interface IScriptableRuntimeReflectionSystem : IDisposable
Remarks
You can use the empty implementation as base class, see ScriptableRuntimeReflectionSystem.
Examples
using System.Collections.Generic;using UnityEngine;using UnityEngine.Experimental.Rendering;abstract class CustomRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem{ List<ReflectionProbe> m_RealtimeReflectionProbes = new List<ReflectionProbe>(); List<RenderTexture> m_RealtimeReflectionProbeTargets = new List<RenderTexture>(); public bool TickRealtimeProbes() { for (int i = 0, c = m_RealtimeReflectionProbes.Count; i < c; ++i) { var probe = m_RealtimeReflectionProbes[i]; var target = m_RealtimeReflectionProbeTargets[i]; RenderProbe(probe, target); probe.realtimeTexture = target; } return true; } protected abstract void RenderProbe(ReflectionProbe probe, RenderTexture target); public abstract void Dispose();}
Methods
Method | Description |
|---|---|
| TickRealtimeProbes | Update the reflection probes. |