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Unity Engine


WarmUpProgressively(int, JobHandle)

Prewarms the given number of shader variant permutations using associated graphics states.
Read time 1 minuteLast updated 15 days ago

Definition

public JobHandle WarmUpProgressively(int count, JobHandle dependency = default)

Parameters

count

The maximum number of variants to warm up.

dependency

Job to wait for.

Returns

Type

Description

JobHandleHandle to prewarming job.

Examples

using UnityEngine;using UnityEngine.Experimental.Rendering;using Unity.Jobs;public class GraphicsStateCollectionWarmup : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; public int statesToWarmup; void Start() { JobHandle handle = graphicsStateCollection.WarmUpProgressively(statesToWarmup); }}