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Unity Engine


ExternalGPUProfiler

The ExternalGPUProfiler API allows developers to programatically take GPU frame captures in conjunction with supported external GPU profilers. GPU frame captures can be used to both analyze performance and debug graphics related issues.
Read time 1 minuteLast updated 6 days ago

Definition

public static class ExternalGPUProfiler

Remarks

GPU captures can be taken when running using the API both in Editor and in standalone development builds.
The ExternalGPUProfiler API supports both PIX and RenderDoc.
PIX Specific Support
Support for PIX is only available on Windows desktop when using the DirectX 12 rendering API.
NOTE: The entire editor will be captured when capturing a frame in editor.
RenderDoc Specific Support
Support for RenderDoc is available when running on both Windows and Linux desktop.
Supported rendering APIs include DirectX 12, DirectX 11, and Vulkan.
NOTE: Only the game view will be captured when capturing a frame in editor.

Static Methods

Method

Description

BeginGPUCaptureBegins the current GPU frame capture in the external GPU profiler.
EndGPUCaptureEnds the current GPU frame capture in the external GPU profiler.
IsAttachedReturns true when a development build is launched by an external GPU profiler.