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Unity Engine


IsFalse

Return true when the condition is false. Otherwise return false.
Read time 1 minuteLast updated 6 days ago

Definition

IsFalse(bool)

Return true when the condition is false. Otherwise return false.
[Conditional("UNITY_ASSERTIONS")]public static void IsFalse(bool condition)

Parameters

condition

true or false.

Examples

using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ GameObject go; void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); }}

IsFalse(bool, string)

Return true when the condition is false. Otherwise return false.
[Conditional("UNITY_ASSERTIONS")]public static void IsFalse(bool condition, string message)

Parameters

condition

true or false.

message

The string used to describe the result of the Assert.

Examples

using UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ GameObject go; void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); }}