AreEqual
Assert that the values are equal.
Read time 46 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Assertions
- Assembly: UnityEngine.CoreModule
AreEqual<T>(T, T)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual<T>(T expected, T actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual<T>(T, T, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual<T>(T expected, T actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual<T>(T, T, string, IEqualityComparer<T>)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual<T>(T expected, T actual, string message, IEqualityComparer<T> comparer)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(Object, Object, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(Object expected, Object actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(sbyte, sbyte)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(sbyte expected, sbyte actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(sbyte, sbyte, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(sbyte expected, sbyte actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(byte, byte)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(byte expected, byte actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(byte, byte, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(byte expected, byte actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(char, char)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(char expected, char actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(char, char, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(char expected, char actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(short, short)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(short expected, short actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(short, short, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(short expected, short actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(ushort, ushort)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(ushort expected, ushort actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(ushort, ushort, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(ushort expected, ushort actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(int, int)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(int expected, int actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(int, int, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(int expected, int actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(uint, uint)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(uint expected, uint actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(uint, uint, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(uint expected, uint actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(long, long)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(long expected, long actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(long, long, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(long expected, long actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(ulong, ulong)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(ulong expected, ulong actual)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}
AreEqual(ulong, ulong, string)
Assert that the values are equal.
[Conditional("UNITY_ASSERTIONS")]public static void AreEqual(ulong expected, ulong actual, string message)
Parameters
Remarks
Show message when the expected and actual are not equal. If no comparer is specified, is used.
EqualityComparer<T>.Defaultusing UnityEngine;using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour{ void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); }}
Another example:
using UnityEngine;using UnityEngine.Assertions;// Assert.AreEqual and Assert.AreNotEqual example//// Compare 32 to 32. AreNotEqual prints message.// Compare 32 to 33. AreEqual prints message.public class Example : MonoBehaviour{ void Start() { int expectedInt = 32; int actualInt = 32; // Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); actualInt = 33; // Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt); // Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); }}
And another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;// Assertion.Assert.AreEqual example//// Compare Vector2Int Assert using IEqualityComparer.public class Example : MonoBehaviour{ // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } } public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } } void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2); // Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer(); Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer); Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer); Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); }}