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Unity Engine


GetAssetListFromSelection()

Returns the version control information about the currently selected Assets.
Read time 1 minuteLast updated 10 days ago

Definition

public static AssetList GetAssetListFromSelection()

Returns

Type

Description

AssetList

Remarks

This method effectively adds all of the currently selected Assets to a AssetList which can be used for further processing.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/GetAssetListFromSelection")] public static void ExampleGetAssetListFromSelection() { AssetList assets = Provider.GetAssetListFromSelection(); Debug.Log("Selected asset: " + assets[0].name.ToString()); }}
The code above adds the currently selected Asset to an AssetList and outputs its name to the console.