GetAssetByPath(string)
Returns the version control information about an asset. Can be used with " AssetList.Add" to add assets to a list for further version control actions.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor
public static Asset GetAssetByPath(string unityPath)
Parameters
Path to asset.
Returns
Type | Description |
|---|---|
| Asset |
Remarks
Will return null if the path is not known by the Unity Editor or if the asset is local only and hasn't been added to version control yet.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/GetAssetByPath")] public static void ExampleGetAssetByPath() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log("Found an asset: " + assets[0].name.ToString()); }}