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Unity Engine


SetMetaInfo(string, string)

Set arbiraty metadata on a specific document.
Read time 1 minuteLast updated 13 days ago

Definition

public void SetMetaInfo(string documentId, string metadata)

Parameters

documentId

Id of a document.

metadata

Metadata to bind to that document.

Examples

using System.IO;using UnityEditor;using UnityEditor.Search;using UnityEngine;/// <summary>/// Use GetMetaInfo to store some additional data about a specific document within the index db/// that you can retrieve later if needed./// </summary>static class Example_SearchIndexer_GetMetaInfo{ [MenuItem("Examples/SearchIndexer/GetMetaInfo")] public static void Run() { var si = new SearchIndexer(); si.Start(); var newDocumentId = System.Guid.NewGuid().ToString("N"); var di = si.AddDocument(newDocumentId); si.SetMetaInfo(newDocumentId, "Please save this data for later"); si.Finish((bytes) => { File.WriteAllBytes("Temp/index.db", bytes); EditorApplication.delayCall += ReloadIndex; // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }, null); } private static void ReloadIndex() { var si = new SearchIndexer(); si.LoadBytes(File.ReadAllBytes("Temp/index.db"), (success) => { Debug.Assert(success); Debug.Assert(si.GetMetaInfo(si.GetDocument(0).id) == "Please save this data for later"); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); }}